![]() ![]() The "programming" is very straight forward, and reminded me a lot of LEGO Mindstorms, in that it is all drag and drop in sequence. Again, they are geared toward cartoonish games, but YouTube Kodu, and you can see how people are stretching the limitations of design with the engine. ![]() ![]() There is a limited palette of colors to choose from for the objects, but there are tons of textures to use for the actual level design. All of the avatars that one can use are cutesy, and all of the objects are very rounded and bouncy looking. World design is fun and easy, and the overall look of most of the stuff I've seen reminds me of N64 Mario-type graphics. Kodu will get you making very simple games right out of the gates. Kodu attempts to fill that gap, which it does well, but go into it knowing that there are severe limitations to the games that you can create. No matter how many smug blogs/tutorials I read where people tell me to "get a book and practice," my brain just does not understand programming. Some people have it, and others (myself included,) cannot and never will figure out programming. Sure, there are tools like Kodu or Game Maker for the non-programmers, but when it comes down to it, if you want to make Games with a capital "g," you need to learn how to code. I've certainly tried every game creation program out there, and learned the hard way that one needs to learn to write code to really make a game. By DrRoberto | Review Date: MaLet's face it, we've all thought of what it would be like to be a game designer. ![]()
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